For anyone with children, it can't escape them that their children have completely different screen time habits than they did as children. Their media is on demand, and they can watch anything they want. They can binge-watch anything. They will probably wonder why on earth we waited for our tv-shows to air on a big box on the wall. Scheduled television and TV-channels are definitely the new radio.
With a generation that is growing up with influencers who create their own fame, they will be much more inclined to follow people who create great or interesting content rather than just people who the entertainment industry has chosen to highlight, for better or worse.. Movie start will probably still maintain a celebrity status, but even that will become obsolete as more and more services provide "at home movie makers" the possibility to create quality content. In short, influencers will take the role of mainstream celebrities. Just look at Ryan from Ryan's Toys Review's, Pewdie Pie, Casey Neistat, Jenna Marbles etc! They have a large following and are famous due to the hard work they put in creating content that builds a relationship with their audience. In the future, the host services similar to Youtube (which too will die), will also become more focused on quality content rather than quantity; finding a more efficient and fair way of paying their artists. Our children may be more forgiving of bad content, but our grandchildren will not reward it with views.
Our grandchildren won't sit and watch CNN. They will not, in fact, watch any mainstream news media. As channels like The Filip DeFranco show and The Young Turks are growing, their online business model will spread like wildfire. Both are growing immensely, stream online, have a cult following and are independent. Chanels with specific topics, political profiling and smart journalism with an unpolished surface will attract the next two generations a lot more than mainstream media which isn't as open with its biases and is less about the conversation and more about a narrative. That is why news organisations like CNN are trying to stay ahead of the game and have bought Casey Neistat's company BEME, which will grow in to an interactive news channel that will be provided content through its following being its eyes and ears in the world!
Digital currencies will make it to the mainstream market, and they will succeed!
Companies specialised in making apps
In a generation that will learn how to code along with their ABC's, be aware of how valuable their data is, and picky about what functions their hardware have: our grandchildren won't rely on someone to make that training app that they need, they'll make custom apps themselves, adapted to their own needs. They will most likely also be very in to SDK's for most of their hardware.
I'm always trying to learn more, in a more in depth way, beyond realms of biological psychiatry. Currently, the patient group I primarily work with is patients with affective disorders. These talks have let me view bipolar disorder with new eyes. They don't even begin to cover its complexity but they left me with lasting impressions.. I hope you enjoy them as much as I have.
An apple iphone is not the optimal phone for VR, however, any app in VR or AR that works well in it is worth looking in to. Here are some apps I use, almost on a daily basis in regards to learning more about anatomy. They are all free, but lack a lot of interactive abilities. I will do a post on AR apps that have interactive abilities (i.e. can be dragged an moved Hololens style).
4D anatomy - DAQRI
I have previously written about DAQRI, and how they will transform the future. I got found out about DAQRI through this app! I've worked with data where I've had to work closely with bundles of ICD10 diagnosis, and as a non physician, it has helped me navigate the crude anatomy. Print a poser and have fun! There is also a VR function that shows the function of cells!
The Brain AR app
Created by Harmony Studios, this app makes the plastic brain obsolete for neuroscience education and navigation. Although I've always been partial to the analogue brain model, this makes life and education a lot easier. Print a poster, point and look around! It too has a VR function that lets you experience inside the brain!
Wright State Brain Scan
Although it isn't as flashy or sophisticated as the previous apps, brain scan is an excellent app for novices in neurosicence and focuses more on helping people locate the functionality of the different regions rather than learning the anatomy.
One of my current projects is at the Sahlgrenska University Hospital. I am employed on a project basis to find ways in which big data can be used to optimise different process in psychiatric care. I work with a software engineer and have come to appreciate the importance of a big data analyst in the hospital setting, I have also seen how valuable data can be in making informed leadership decisions, both for the organisation and for individual patients.
So how does big data make a difference? Here are some essential ways big data is transforming health care.
1) Smarter leadership
In a hospital, much like any other organisation, there are different levels of management. Before the big data and digital evolution, only a subset of the organisation had an overview of data, and only a small portion of data was given focus. Having a big data analyst on board makes the entire process from seeking help, to being admitted, to who has treated the patient, what medication was prescribed, how long it took the patient to get a standardized health plan, to triages, just about everything that happens in a hospital, visible and quantified. And further more, it becomes available to all levels of the organisation (even if only viewed by a small number of people). This means that there is a systematic way of gathering data, someone who know how to structure and present the results and a leader that can base their decisions on current updates. It takes a process that perhaps only was done once a month or even quarterly, do being a central part of the organisation on a daily bases, contributing to decisions being made on both individual and organisational level.
2) Safer patients
Having systematic data on a patient's path from symptom to treatment means that any error will be easily traced and easily visible, e..g. if a follow up is overdue or there is irregularities in drug prescriptions. Also, pairing hospital chart data with wearable technology (e.g. Freestyle Libre, or smartwatches) can also create a better flow of data on an individual basis. The common misconecption is that big data means massive and anyonymous data aggregated in to an overview, but it can also mean large quantity of data generated by one person, creating a more holistic picture of that persons health trajectory.
3) Better overview and clearer structured inpatient care
With big data generated from multiple data sources one can create a digital board that generates clear schedules and work processes for a team of caregivers in real-time. And by interacting with the digital board, making notes and adding diagnoses, the care giver is feeding back data to hospital charts, which means the process cuts down the time health care providers need to spend on documentation.
4) Predicting the future
Having big data also means possibilities for predictive modelling, creating insights in to patient flows, staffing needs, and perhaps in the future, utility of machine learning to find patterns in individual patients health patterns.
5) VR data visualisation
Now this is a personal preference and hope. But with big data, come big potentials for VR visualisations. Perhaps not as useful as it is fun for someone who loves numbers and virtual reality.
Facebook is a social network, integrated in our everyday lives. We browse it while we ride the commuter train, during dinner, while watching TV, in the toilet and when we are out in the nature.
Of course, some of us are more interactive, sharing stories and news while others are more passive, watching and liking. Some of us use it as a tool of communication, while others just check it a few times a week for entertainment value.
A VR headset, in all its glory, still takes a lot of computing power, heavy equipment and segregation from the "real" visual inputs of the world.
You are unlikely to whip out a VR headset, a computer and sensors out at a cafe, and even if there was a mobile version, you're still out in public, endangering your safety by blinding yourself. But while out, you are likely to sit in the sun, have a cup of coffee and put on a pair of sunglasses. Which is not a far stretch from using AR.
Imagine a mom, driving a stroller, trying to check her grocery list and a conversation with her mother on FB.. Instead of stopping every few minutes to check her phone so she won't run the stroller in to traffic, she could have the information integrated in to her field of vision.
In short. FB VR will be a computer based, sit down type of venture with social VR rooms and games, while FBVR will be the mobile version, with simpler functions that display the necessary information from ones feed, steered most likely by a smartwatch and voice commands.
FB AR will be a revolutionary step for FB since it will not only drive the AR market forward, it will make lives and information sharing simpler and more adapted to the flow of our everyday lives. No more heads down our phones, both hands free.
Sure, we'll have to learn to adapt our attention, and to design things that won't overload our cognitive processes but that is a post all on its own.
I'm not a self help guru. For the past few years, I've been very pragmatic and non-analytical. But I think you are a fascinating creature and so should you. You have the endless potential to expand your mind, and one of the first journeys you should go on is the one that digs deeper in to yourself. If you can answer these questions, you're very well on your way. If you can't answer these questions; take the time to do so. Look up poets, go and smell some flowers. Become more interested in the world, and the most interesting thing in it, yourself! And answering "I've never...." doesn't help your growth. Dig deep!
So here are the questions you should take the time to answer:
Who is my favorit poet?
What is my favorit flower?
What is my favorit smell?
What song would I like as my exit on my death bed?
If I had to leave one non electronic item in the museum of life that represents me, what would it be?
If I could choose one place to spend eternity on, which would it be?
What is my favorite taste?
Who have I hurt the most during the past 3 years?
Who have I hurt the most during my lifetime?
Who do I always think of when I'm happy?
What about me do I find attractive?
What about me do I find repulsive?
What habit do I have that endangers my health?
What habit do I have that is hurting others, emotionally?
How often do I tell the truth?
When do I feel compelled to lie?
What do I envy in other people?
Do I have any unresolved issues with a parent?
Which of my fiends will be around in 10 years, in 15 years?
Ending with my favorit flowers: dirty-white roses.
Whether you're developing your first game in Unity as a hobby or are a seasoned game developer at a large gaming company, you have a difficult job ahead of you.
Your game has to have a clear direction, be visually appealing, technically immaculate, have just the right amount of difficulty in its design levels to appeal but not create a cognitive load for the player, and it has to please an audiance.
And that is just for a 2d game. Now going in to a 3d or a VR game, you have to consider emobiment, battling the feeling of neausia which will repell people from playing your game and creating immersive environments that work with the physics and the limitations of the controls and the tracing options that are available. Tough job! So here are a few tips from neuroscience that can help you overcome some obstacles independently of you're creating a game for a master like HTC Vive or a smaller arena such as your avarage smartphone. Some if not all may seem obvious, but very few use these tricks in the current state of VR.
1) Render an avatar-body.
As a former researcher at Karolinska Institutet I would frequently participate in studies as a test subject. I have been electrocuted, poked, pumped full of hormones and stabbed. The ladder was the most fun experience and the very thing that made me interested in VR. The experiment in which I was stabbed was at Henrik Ehrsson's lab. More about the experiment here. To make a long story short, through a VR headset, the researchers were able to trick the participants in to thinking they had switched bodies with a manaquin / or been made invisible. at which point the researchers stabs the "avatar body" to register pain in the test subject. They saw that for a second the brain sends pain signal to the "host" body. Your body reacts to the pain of the manaquin.
This study is important because to immerse yourself you need a worldly connection, which is your body. Only seeing a pair of hands, does a bit for the immersion but not as much as seeing a whole body, thus creating the same embodiment-effect as shown by the Ehrsson lab studies. Even though there aren't any tactile cues yet, when our own bodies equipped with haptic feedback vests, we will be able to feel more connected to the avatar body and enhance our experiences of being in the game.
- I myself experience the difference while playing games which render and do not render a body. The perfect example is the game KITCHEN.. I experienced the same pain illusion as I did during the experiment.
2) Create organic movement, skip the motorcycles and spaceships - go by car.
This article sums up pretty well which factors influence nausea in VR. Some of those can be avoided, but some, such as the finding that Neuroticism is involved in the susceptibility to nausea, are harder to change.
So how does one get around it? Well in tip nr 3, Mats Millberg will tell us how to minimize the nausea through better tracking but there is another way to get around the problem.
Reduce the need for movement. There are two organic ways to do things in VR currently. Stand and sit. Until the day we have an TMS EEG VR, perhaps we should adapt the experience to the brain not the opposite.
PSVR is an excellent example of bad tracking. Studies which have been preformed show that creating a more organic way to move decreases the risk of nausea, even with less than optimal tracking. LÄNK
Example: PSVR (with horrible tracking) has a good game - VR Worlds - London Heist.
You rarely walk to your destination. You either sit and have conversations, or are transported in a car. Both things you're brain is adapted to doing in real life. Riding on something rather than standing and walking, is a simple way to trick the vestibular system. The reason why spaceships and motorcycles still make you nautious is due to the fact that your visual input still needs a frame of reference, and a spaceship that goes up and down, would make your neausiated outside of VR as well!
3) Tracking - interview with Mats Millberg
What role does tracking and frame rate have in experiencing nausea in VR?
I believe position tracking and low frame rates are the main reasons of nausea in VR. The brain doesn't like being confused, it treats the disconnect as a poison because it is unnatural for the brain.
I think frame rates are a problem when they drop below 75 fps. Tracking issues do mainly occur on more basic VR systems like PSVR which has less sensors than high-end systems like the HTC Vive.
What can developers do to deal with the problem of bad tracking in e.g. PSVR?
- Even though I personally get the feeling that a lot of PSVR-tiles have too low frame rates I also know that PSVR-titles are forced to have a fairly high frame rate of at least 60 fps (reprojected to 120hz). So the bad frame rate problem is more common on other platforms were consumers have low performance hardware. One solution could simply be to refuse to start the software if fps detection is too low. I would also suggest spending some time on optimising everything to make sure it runs on hardware with as low specs at possible.
Regarding the tracking problem of headset and controllers I believe the best way to get as good tracking as possible is to really think about how headsets and controllers are being used. Since tracking on PSVR is only preformed from one direction (forward-facing Playstation-camera) it`s really hard to get good tracking of both headset and controllers at the same time. If you hold the controllers in front of you they often block the view for the camera, so it's unable to track the headset. Or if you face the other way from the camera it can`t even see the controllers behind you which makes tracking impossible. I think the best VR experiences on PSVR are those which don't require tracking of the controllers, so that the tracking being made can be focused on the headset only. But if you really need controllers on a system like PSVR I would probably build the experience so that the user never has to turn all the way around and I would really consider the placement of the controllers.
On other systems such as the HTC Vive and Oculus Rift, the tracking is almost as good as it gets because of the use of multiple sensors. Focus here should be on optimising performance and really think about the placement of the headset relative to controllers etc.
4) Follow the Reality of Virtual Reality
This one is simple. How often do you walk though objects in real life? Sure, breaking the laws of physics has its charms, but do so consistently. If there is a wall, it should not be penetrable unless the laws of the universe it is in has rules that permits it. Small things, such as transferring simple laws of physics or breaking them while creating a set of consistent predictable rules, increases the chances of full immersion.
One of the biggest problem we have in my generation: we don't consider the power we are giving away through our data. And we like and share too much. We don't think about the impact we have on algorithms, we don't understand them. So we are very passive. We don't experiment, manipulate and challenge it.
We are one of the last generations to face this problem, but it is a problem that will follow us until we die, and a problem our grandchildren are going to make fun of us for.
We aren't tech savvy enough, not informed enough about what big data is and how role it plays in the "information share" economy, so we are quick on the "swipe to agree to terms" buttons. And we aren't dumb. Far from it, we know that we are compromising our integrity, yet we''re too lazy to change the structure of the system.
Let me be clear. I don't think companies are evil. In fact I deal with big data of sensitive nature on daily basis. I can tell you that 1) your data is safe, 2) your data is most often made anonymous to both in-house scientists and third party candidates and 3) there are plenty of regulations as to who can use it and see it.
But I must admit, even though I thought that this Spotify ad was funny and creative, it was also a bit alarming and eye-opening.
Data is meant to help product owners and decision makers make better decisions based on the behaviour of the client base/patients, to make life easier for the end user, and to increase revenue. Not to make fun or single out the user.
Since we can't just create our own Spotify, we agree to the terms which clearly state; Spotify has the right to analyse and store your data. To what extent the comical ads are based on actual data is not something I'm familiar with. I truly hope it's made up for comical purposes.
But with a smartphone in each of our hands, and an app for everything from the pills we take to when we do our laundry, somewhere a data scientist knows more about you than your friends and family.
For example.: if I want full and good use of my period tracker, I have to log in with an ID. Sure, pseudo identities can be created with a temporary email adress etc. But how many people have the time or the energy to create an alternate ID for every app they have that stores data? How many individuals have filled in when they've had a good time with their partner on a period tracker app and thought: hey a data scientist somewhere is getting feedback of when I'm getting lucky. When I'm using a condom. When I'm in the mood. Not a lot I guess. But you should.
Data is currency and right now there is an immense inflation because it is consciously given away for free.
As a data scientist I am very enthusiastic about this phenomenon because it gives companies the opportunity to build an economy based on information while creating a large client base through free or relatively cheap apps. As a user, I am excited because I know that my data helps companies improve their services. And I can always refuse to provide data. But I won't because I am stuck in this data economy.
This phenomena however, ends with us. The more tech savvy our society gets, the less dependency we'll have on corporations that build apps to suit our self tracking needs. My two year old won't need Clue. She'll know how to customise her own period tracking app. Companies will have to find effective ways to BUY data. To engage people in to willing to invite a data scientist in to the bedroom or the medicine cabinet.
The revolution is near, and companies better prepare for a generation that values their data and integrity the way we're too lazy to do.
P.S. Please stop LIKING and SHARING. You won't win anything. Ask them for a discount every time you share,. DO IT!
As long as people have been together, people have been unfaithful. It is neither new or about to go anywhere any time soon.
After watching this talk, it made me think about my own perceptions about infidelity and where it might be heading.
And upon watching the show Westworld, it made me ponder even deeper where the line is drawn between fidelity and infidelity.
60 years ago, you could just tell by the fluctuations in your loved ones behavior to what extent their affections were somewehere else. A napkin, a lipstick on a collar, a fleeing smile for no reason.
Today, a phone left on a counter and a curious spouse can reveal a life time of deciet in one flow of messages.
At the rise of the 90's and the 00's we had to define infidelity in a new way. Emotional cheating and digital infidelity in form of videos and texting entered the market along with growing internet use.. We are coming closer to desciphering both within our selves and in our different communities what we think is ok, and not ok in a relationship. when it comes to online flirtations, even if we draw the lines very differently in each relationship.
But technology is moving fast. Very fast. And already now, we are having to descipher where the line of infidelity begins and ends. And just like with all things, there is no easy or correct answer.
To start off with, just like the show Westworld potrays, in time we will have Androids with very real and impactful cognitive processing. They will undoubtedly be used for pleasure. Let us say a man visits Westworld and sleeps with an Android. Was he unfaithful or did he just use a more advanced sex toy? What if his wife at home, has spent a romantic evening on the computer chatting to an AI program with a handsome avatar and then used a vibrator controlled by the AI. Was she less unfaithful, or more because there were feelings involved. The movie HER depicts a very realistic take on the problem of loneliness and the comforting voice of an AI that undoubtedly migh make us fall in love. Heck, there are times when I envy Siri, because she is more entrusted with my husband's eitinerery than I am!
Now you might say, that is 60 years ahead of time.
So let us talk about something a little closer to our time frame. What about teledildonics? What if your spouse uses a vibrator controlled by a stranger on the internet? Did she cheat?
What if you had sensory underwear and met with a stranger online, which could give sensory outputs through your underwear. Are you just enjoying an advanced pleasure stimulus or are you in a virtual reality affair?
And what if you're in a long distance realtionship, and the sensory output underwear is used by your boyfirends best friend instead of him without you knowing, is that punishable? Will it be?
It might be strange things to ponder over, but in a world where we're constatnly evolving the morals we choose to follow, we have to, if not on a communal level, amongst ourselves, discuss the legal and emotional pros and cons of what is to come . We are entering an area of 50 shades of gray, and I don't mean the poorly written sex novel, I mean the spectrum of the lines we will draw.
It is exciting. And I can't wait to see where we land on this issue., because I have absolutley no idea what I think and feel yet. Where do you draw the line?
If you're mining data for your company you need to know about the toddler effect.
So what is the toddler effect?
It is the fact that someone else, other than the intended user, is generating your data part of the time which results in outliers which are masked due to the sheer frequency of outliers.
Still not with me?
Well, the effect is called the Toddler Effect (TE) for a reason.
A perfect example is Ryan's Toys Reviews. It's a youtube chanel that has 5 million subscribers, but on avarage it has 500 million views per video! How do those numbers combine?!
Toddlers! Unsigned, unsubscribed toddlers who watch and rewatch his videos over and over again on a global scale.. In fact, 12 month old toddlers are just as avid and tech savvy as their parents, when it comes to digital media!
Why does this matter to you?
Let's say you are a tech company, for fun let's say you have a data scientist on board that helps you make descisions such as which services and apps to launch based on your current users. And you have data that looks something like this.
You can take in to account an outlier in the data and still do statistics and create a descision model that makes sense for your buisness, all is well.
But what if your data looked like this. You can't rule out toddlers though restriction in time (e.g. exclude data between time x and y) because toddlers are tiny vampires, they are up at all sorts of hours of the day and they use their tech accordingly.
Parents often lend their children their mobile devices, computers and gaming id's because they are too young to have one on their own, and it's too much of a hassle to create a dummy account. A lot of parents do (the sheer number of video comments saying lasdliuehkeuy on youtube is a witness of it).
The fact that parent lend their accounts to their children creates steady outliers, which most data scientists and analysts can descipher, most of the time, but not always. According to my Spotify data I listen to one song over 100 times in a row. Is it me or my infant? How does Spotify decide? How could anyone; witout doing some form of survey asking the user to specify to what extent they give their toddlers their accounts? So how do you answer if your 500 million views come from parents eager to use your service, or toddlers who are using it as dinner entertainment while their parents are desperatley trying to finish a meal in peace and quiet?
So how do you circumvent this problem? A new generation of children are creating a problem for data scientists that needs to be adressed?
An easy way is to create a toddler firendly version of your service! That allows toddlers to use it, without the additional problem of loosing all their parent's preferences and leaving a trace of strange comments on the internet.
Youtube Kids was a great initiative. But the problem is global. Parents all over the world need similar services, not just parents across the pond! Sure, the toddler effect will still persist in some cases, but rest assure, you'd be solving a problem for both parents and data scientists all over the world-