In 2009 and 2011 I had a video on Youtube about brain surgeries of the future and nanotech drug delivery with the emphasis on two new medical fields Physineers and Nureneers. I came up with the word while truing to explain a Sci-fi character in a tv-show.
A new specialisation in medicine trained in medicine and engineering. A general practitioner with the capability of fixing, tracking and mapping data generated from implants and other devices. I also held a talk at Geek Girl Global 2016 talking about Physineers and the future of implants. I also bring up why we're open to implants, and that having stuff in our body (particularly us women) is no new phenomena. We've always tried to modify our biology. Just look at history of the the coil!
Medical educations of the future will focus heavily on prevention and risk factors as well as interpreting big data and using data and machine learning driven decision processes, rather than classical triage models.
As majority of the population will own wearable technology and track their own health, medical staff will have more access to data, and will encounter a lot more medically literate patients which will require a paradigm shift in the doctor-patient relationship, which will benefit both parties. Not only will majority of the patients have the interest and the means to gather and follow their biometric data (e.g. blood pressure, blood sugar, vitamin, stress hormones, etc). Many will have surgical implants which not only gather data but also administer local drug therapies.
The availability of data, fewer cases of patients seeking care for conditions which can easily be treated remotely i.e. small bacterial infections, will lead to a lot more flexibility for the physicians to focus on patient interaction, research and professional development. It's already happening. I'm currently hosting such an implant feeding me blood glucose data by the minute.
The physineer (or how I envisioned them in 2009)
t’s 2045 and most individuals dawn an implant. Most implants consist of nanotechnological biomimicing material and graphene is abundantly used. A lot of medical conditions are solvable through DNA matched drug targets and advances in regenerative medicine have made it possible to minimize the number of invasive procedures, however some conditions still require “hands on” approaches, such as brain injuries.
The implants that are not administered for clinical reasons, are there to support the patients to visualise their life style and biomarkers of health and well being. Since costs of manufacturing these is so small, and data so valuable, most individuals can and will afford them, and health care will subsidise the costs in most cases.
With the clinical application of implantable technology, comes a profound need for medical staff that is not only familiar with the works of it, but is tech savvy enough to operate and maintain such technology.
The old practices of having a representative or a product owner in the operating room will becoming unattainable as the number of patients receiving implants increase.
The structure of the medical educations will include engineering and programming and with it a new specialisation - the nursing engineers and the engineering surgeons, playfully called the physineers. At year 2066, a physineer is just as essential to the structure of a medical team as a cardiologist, a radiologist or any other specialisation (of which some will be extinct due to machine learning). In 2176, I imagine physineers will be obsolete, as all physicians will be physineers to some extent, and the need to call it a specialisation will disappear.
I met my husband when I was 19, started dating him when I was 20, got engaged by 21, married at 24.
Long story short. I’ve never known the joys of internet-dating. Me and my husband have had a very Downton Abbey kind of courtship.. Well….kind of…if you disregard the fact that I became interested in him because he had a big beautiful mow-hawk.
Before that the only time I spoke to boys was to borrow their video-games.I didn’t come from a restrictive family, I was just a nerdy late bloomer in all areas related to romance. Which completely explains my longstanding relationship with conversational UI and AI in general.
Like any curious person, when ever I’m around single people I want to browse their dating life. I envy them, and worry for them.
What strikes me though, both in my own life and the lives of my fabulously single friends, is that there is a lack of flirtation. And there is a lot of empty talk. In most cases I’m not so sure the person they’re talking to isn’t a chatbot! chatbot.
If Tinder had a Turing-test feature, I’m pretty sure the test would be passed at first try.
That’s how horribly stale and confusing some of the interactions are..
So I figured. What if I too could have a Tinder conversation? But mine would be with a Chat-bot! Most flirtatious bots out there, are quite vulgar. Not that there is anything wrong with that. But what about the romance?
Beyond that, they’re on shady sites that are there to give your poor computer the digital form of STD, viruses and trojans.
So why not create a safe flirtatious bot, that acts as your generic Tinder flirt and gives you some much needed boost, without any of the annoyance of having to deal with a human.
So I created a questionnaire to establish how people flirt. Since I am completley out of the loop, I asked for the wisdom of others.
The first step - A questionnaire about flirting
Key points from survey:
Once I got the basics of it down, I had to ask myself.
What is this point to all of this? What do I want to achieve?There are three aspects that I wanted to bring forth:
a) a place where people could practice flirting! Showing, by doing, what a pleasent and polite conversation can be that both compliments and uplifts another human.
b) providing both men and women a neutral ego booster that they can use to boost self confidence.
c) to explore the nature of relationship between human and algorithm as well as commercial bot-platforms.
If this bot was to feel real, it had to deal with the complexities of human emotions. Humor and silliness being one aspect.
Testing my bot
Needless to say, I ended up in the “Essential and generic” Bot-response quite quickly. So I tried focusing on another one. Support and emotional bonding.
And for a while it went ok as I had placed more focus on developing dialogues with emotional content. But ultimately, that dreaded filler phrase came.Emojis are everything! GIFs say it all!. So in order not to sound too repetitive, my standard responses turned in to an emoji.
Instead of “Interesting to head, share more, I’m listening”
I made ;), in to a standard response. And added a few GIFs!
Yes, kind of annoying too, but it made the conversations flow!
It’s alive, well…almost
.So I’ve chosen the plattform in order to gather data. To grow conversations and build organic dialogue trees before I take it to the next level: creating a homepage and a proper coded version. I’m just too lazy to code something experimental, in particular something that I need to crowd source for knowledge first!
Itsalive.io is a limited but excellent platform for more straight forward
My friends try flirting
So my amazing friend and favourite artist Maria tested it. And surprisingly enough had a pretty good flow in the conversation.
Why don’t you flirt a little?
Help me grow this virtual lover. Talk to it, give me feedback and together, we’ll create more love in the world!The project needs users that will help give me user-driven feedback. Right now, the compilation of “if” and “then” are massive. But the more dynamic variable compositions can only be created if I have interesting conversations to get inspired by.
For anyone with children, it can't escape them that their children have completely different screen time habits than they did as children. Their media is on demand, and they can watch anything they want. They can binge-watch anything. They will probably wonder why on earth we waited for our tv-shows to air on a big box on the wall. Scheduled television and TV-channels are definitely the new radio.
With a generation that is growing up with influencers who create their own fame, they will be much more inclined to follow people who create great or interesting content rather than just people who the entertainment industry has chosen to highlight, for better or worse.. Movie start will probably still maintain a celebrity status, but even that will become obsolete as more and more services provide "at home movie makers" the possibility to create quality content. In short, influencers will take the role of mainstream celebrities. Just look at Ryan from Ryan's Toys Review's, Pewdie Pie, Casey Neistat, Jenna Marbles etc! They have a large following and are famous due to the hard work they put in creating content that builds a relationship with their audience. In the future, the host services similar to Youtube (which too will die), will also become more focused on quality content rather than quantity; finding a more efficient and fair way of paying their artists. Our children may be more forgiving of bad content, but our grandchildren will not reward it with views.
Our grandchildren won't sit and watch CNN. They will not, in fact, watch any mainstream news media. As channels like The Filip DeFranco show and The Young Turks are growing, their online business model will spread like wildfire. Both are growing immensely, stream online, have a cult following and are independent. Chanels with specific topics, political profiling and smart journalism with an unpolished surface will attract the next two generations a lot more than mainstream media which isn't as open with its biases and is less about the conversation and more about a narrative. That is why news organisations like CNN are trying to stay ahead of the game and have bought Casey Neistat's company BEME, which will grow in to an interactive news channel that will be provided content through its following being its eyes and ears in the world!
Digital currencies will make it to the mainstream market, and they will succeed!
Companies specialised in making apps
In a generation that will learn how to code along with their ABC's, be aware of how valuable their data is, and picky about what functions their hardware have: our grandchildren won't rely on someone to make that training app that they need, they'll make custom apps themselves, adapted to their own needs. They will most likely also be very in to SDK's for most of their hardware.
I'm always trying to learn more, in a more in depth way, beyond realms of biological psychiatry. Currently, the patient group I primarily work with is patients with affective disorders. These talks have let me view bipolar disorder with new eyes. They don't even begin to cover its complexity but they left me with lasting impressions.. I hope you enjoy them as much as I have.
An apple iphone is not the optimal phone for VR, however, any app in VR or AR that works well in it is worth looking in to. Here are some apps I use, almost on a daily basis in regards to learning more about anatomy. They are all free, but lack a lot of interactive abilities. I will do a post on AR apps that have interactive abilities (i.e. can be dragged an moved Hololens style).
4D anatomy - DAQRI
I have previously written about DAQRI, and how they will transform the future. I got found out about DAQRI through this app! I've worked with data where I've had to work closely with bundles of ICD10 diagnosis, and as a non physician, it has helped me navigate the crude anatomy. Print a poser and have fun! There is also a VR function that shows the function of cells!
The Brain AR app
Created by Harmony Studios, this app makes the plastic brain obsolete for neuroscience education and navigation. Although I've always been partial to the analogue brain model, this makes life and education a lot easier. Print a poster, point and look around! It too has a VR function that lets you experience inside the brain!
Wright State Brain Scan
Although it isn't as flashy or sophisticated as the previous apps, brain scan is an excellent app for novices in neurosicence and focuses more on helping people locate the functionality of the different regions rather than learning the anatomy.
One of my current projects is at the Sahlgrenska University Hospital. I am employed on a project basis to find ways in which big data can be used to optimise different process in psychiatric care. I work with a software engineer and have come to appreciate the importance of a big data analyst in the hospital setting, I have also seen how valuable data can be in making informed leadership decisions, both for the organisation and for individual patients.
So how does big data make a difference? Here are some essential ways big data is transforming health care.
1) Smarter leadership
In a hospital, much like any other organisation, there are different levels of management. Before the big data and digital evolution, only a subset of the organisation had an overview of data, and only a small portion of data was given focus. Having a big data analyst on board makes the entire process from seeking help, to being admitted, to who has treated the patient, what medication was prescribed, how long it took the patient to get a standardized health plan, to triages, just about everything that happens in a hospital, visible and quantified. And further more, it becomes available to all levels of the organisation (even if only viewed by a small number of people). This means that there is a systematic way of gathering data, someone who know how to structure and present the results and a leader that can base their decisions on current updates. It takes a process that perhaps only was done once a month or even quarterly, do being a central part of the organisation on a daily bases, contributing to decisions being made on both individual and organisational level.
2) Safer patients
Having systematic data on a patient's path from symptom to treatment means that any error will be easily traced and easily visible, e..g. if a follow up is overdue or there is irregularities in drug prescriptions. Also, pairing hospital chart data with wearable technology (e.g. Freestyle Libre, or smartwatches) can also create a better flow of data on an individual basis. The common misconecption is that big data means massive and anyonymous data aggregated in to an overview, but it can also mean large quantity of data generated by one person, creating a more holistic picture of that persons health trajectory.
3) Better overview and clearer structured inpatient care
With big data generated from multiple data sources one can create a digital board that generates clear schedules and work processes for a team of caregivers in real-time. And by interacting with the digital board, making notes and adding diagnoses, the care giver is feeding back data to hospital charts, which means the process cuts down the time health care providers need to spend on documentation.
4) Predicting the future
Having big data also means possibilities for predictive modelling, creating insights in to patient flows, staffing needs, and perhaps in the future, utility of machine learning to find patterns in individual patients health patterns.
5) VR data visualisation
Now this is a personal preference and hope. But with big data, come big potentials for VR visualisations. Perhaps not as useful as it is fun for someone who loves numbers and virtual reality.
Facebook is a social network, integrated in our everyday lives. We browse it while we ride the commuter train, during dinner, while watching TV, in the toilet and when we are out in the nature.
Of course, some of us are more interactive, sharing stories and news while others are more passive, watching and liking. Some of us use it as a tool of communication, while others just check it a few times a week for entertainment value.
A VR headset, in all its glory, still takes a lot of computing power, heavy equipment and segregation from the "real" visual inputs of the world.
You are unlikely to whip out a VR headset, a computer and sensors out at a cafe, and even if there was a mobile version, you're still out in public, endangering your safety by blinding yourself. But while out, you are likely to sit in the sun, have a cup of coffee and put on a pair of sunglasses. Which is not a far stretch from using AR.
Imagine a mom, driving a stroller, trying to check her grocery list and a conversation with her mother on FB.. Instead of stopping every few minutes to check her phone so she won't run the stroller in to traffic, she could have the information integrated in to her field of vision.
In short. FB VR will be a computer based, sit down type of venture with social VR rooms and games, while FBVR will be the mobile version, with simpler functions that display the necessary information from ones feed, steered most likely by a smartwatch and voice commands.
FB AR will be a revolutionary step for FB since it will not only drive the AR market forward, it will make lives and information sharing simpler and more adapted to the flow of our everyday lives. No more heads down our phones, both hands free.
Sure, we'll have to learn to adapt our attention, and to design things that won't overload our cognitive processes but that is a post all on its own.
I'm not a self help guru. For the past few years, I've been very pragmatic and non-analytical. But I think you are a fascinating creature and so should you. You have the endless potential to expand your mind, and one of the first journeys you should go on is the one that digs deeper in to yourself. If you can answer these questions, you're very well on your way. If you can't answer these questions; take the time to do so. Look up poets, go and smell some flowers. Become more interested in the world, and the most interesting thing in it, yourself! And answering "I've never...." doesn't help your growth. Dig deep!
So here are the questions you should take the time to answer:
Who is my favorit poet?
What is my favorit flower?
What is my favorit smell?
What song would I like as my exit on my death bed?
If I had to leave one non electronic item in the museum of life that represents me, what would it be?
If I could choose one place to spend eternity on, which would it be?
What is my favorite taste?
Who have I hurt the most during the past 3 years?
Who have I hurt the most during my lifetime?
Who do I always think of when I'm happy?
What about me do I find attractive?
What about me do I find repulsive?
What habit do I have that endangers my health?
What habit do I have that is hurting others, emotionally?
How often do I tell the truth?
When do I feel compelled to lie?
What do I envy in other people?
Do I have any unresolved issues with a parent?
Which of my fiends will be around in 10 years, in 15 years?
Ending with my favorit flowers: dirty-white roses.
Whether you're developing your first game in Unity as a hobby or are a seasoned game developer at a large gaming company, you have a difficult job ahead of you.
Your game has to have a clear direction, be visually appealing, technically immaculate, have just the right amount of difficulty in its design levels to appeal but not create a cognitive load for the player, and it has to please an audiance.
And that is just for a 2d game. Now going in to a 3d or a VR game, you have to consider emobiment, battling the feeling of neausia which will repell people from playing your game and creating immersive environments that work with the physics and the limitations of the controls and the tracing options that are available. Tough job! So here are a few tips from neuroscience that can help you overcome some obstacles independently of you're creating a game for a master like HTC Vive or a smaller arena such as your avarage smartphone. Some if not all may seem obvious, but very few use these tricks in the current state of VR.
1) Render an avatar-body.
As a former researcher at Karolinska Institutet I would frequently participate in studies as a test subject. I have been electrocuted, poked, pumped full of hormones and stabbed. The ladder was the most fun experience and the very thing that made me interested in VR. The experiment in which I was stabbed was at Henrik Ehrsson's lab. More about the experiment here. To make a long story short, through a VR headset, the researchers were able to trick the participants in to thinking they had switched bodies with a manaquin / or been made invisible. at which point the researchers stabs the "avatar body" to register pain in the test subject. They saw that for a second the brain sends pain signal to the "host" body. Your body reacts to the pain of the manaquin.
This study is important because to immerse yourself you need a worldly connection, which is your body. Only seeing a pair of hands, does a bit for the immersion but not as much as seeing a whole body, thus creating the same embodiment-effect as shown by the Ehrsson lab studies. Even though there aren't any tactile cues yet, when our own bodies equipped with haptic feedback vests, we will be able to feel more connected to the avatar body and enhance our experiences of being in the game.
- I myself experience the difference while playing games which render and do not render a body. The perfect example is the game KITCHEN.. I experienced the same pain illusion as I did during the experiment.
2) Create organic movement, skip the motorcycles and spaceships - go by car.
This article sums up pretty well which factors influence nausea in VR. Some of those can be avoided, but some, such as the finding that Neuroticism is involved in the susceptibility to nausea, are harder to change.
So how does one get around it? Well in tip nr 3, Mats Millberg will tell us how to minimize the nausea through better tracking but there is another way to get around the problem.
Reduce the need for movement. There are two organic ways to do things in VR currently. Stand and sit. Until the day we have an TMS EEG VR, perhaps we should adapt the experience to the brain not the opposite.
PSVR is an excellent example of bad tracking. Studies which have been preformed show that creating a more organic way to move decreases the risk of nausea, even with less than optimal tracking. LÄNK
Example: PSVR (with horrible tracking) has a good game - VR Worlds - London Heist.
You rarely walk to your destination. You either sit and have conversations, or are transported in a car. Both things you're brain is adapted to doing in real life. Riding on something rather than standing and walking, is a simple way to trick the vestibular system. The reason why spaceships and motorcycles still make you nautious is due to the fact that your visual input still needs a frame of reference, and a spaceship that goes up and down, would make your neausiated outside of VR as well!
3) Tracking - interview with Mats Millberg
What role does tracking and frame rate have in experiencing nausea in VR?
I believe position tracking and low frame rates are the main reasons of nausea in VR. The brain doesn't like being confused, it treats the disconnect as a poison because it is unnatural for the brain.
I think frame rates are a problem when they drop below 75 fps. Tracking issues do mainly occur on more basic VR systems like PSVR which has less sensors than high-end systems like the HTC Vive.
What can developers do to deal with the problem of bad tracking in e.g. PSVR?
- Even though I personally get the feeling that a lot of PSVR-tiles have too low frame rates I also know that PSVR-titles are forced to have a fairly high frame rate of at least 60 fps (reprojected to 120hz). So the bad frame rate problem is more common on other platforms were consumers have low performance hardware. One solution could simply be to refuse to start the software if fps detection is too low. I would also suggest spending some time on optimising everything to make sure it runs on hardware with as low specs at possible.
Regarding the tracking problem of headset and controllers I believe the best way to get as good tracking as possible is to really think about how headsets and controllers are being used. Since tracking on PSVR is only preformed from one direction (forward-facing Playstation-camera) it`s really hard to get good tracking of both headset and controllers at the same time. If you hold the controllers in front of you they often block the view for the camera, so it's unable to track the headset. Or if you face the other way from the camera it can`t even see the controllers behind you which makes tracking impossible. I think the best VR experiences on PSVR are those which don't require tracking of the controllers, so that the tracking being made can be focused on the headset only. But if you really need controllers on a system like PSVR I would probably build the experience so that the user never has to turn all the way around and I would really consider the placement of the controllers.
On other systems such as the HTC Vive and Oculus Rift, the tracking is almost as good as it gets because of the use of multiple sensors. Focus here should be on optimising performance and really think about the placement of the headset relative to controllers etc.
4) Follow the Reality of Virtual Reality
This one is simple. How often do you walk though objects in real life? Sure, breaking the laws of physics has its charms, but do so consistently. If there is a wall, it should not be penetrable unless the laws of the universe it is in has rules that permits it. Small things, such as transferring simple laws of physics or breaking them while creating a set of consistent predictable rules, increases the chances of full immersion.
One of the biggest problem we have in my generation: we don't consider the power we are giving away through our data. And we like and share too much. We don't think about the impact we have on algorithms, we don't understand them. So we are very passive. We don't experiment, manipulate and challenge it.
We are one of the last generations to face this problem, but it is a problem that will follow us until we die, and a problem our grandchildren are going to make fun of us for.
We aren't tech savvy enough, not informed enough about what big data is and how role it plays in the "information share" economy, so we are quick on the "swipe to agree to terms" buttons. And we aren't dumb. Far from it, we know that we are compromising our integrity, yet we''re too lazy to change the structure of the system.
Let me be clear. I don't think companies are evil. In fact I deal with big data of sensitive nature on daily basis. I can tell you that 1) your data is safe, 2) your data is most often made anonymous to both in-house scientists and third party candidates and 3) there are plenty of regulations as to who can use it and see it.
But I must admit, even though I thought that this Spotify ad was funny and creative, it was also a bit alarming and eye-opening.
Data is meant to help product owners and decision makers make better decisions based on the behaviour of the client base/patients, to make life easier for the end user, and to increase revenue. Not to make fun or single out the user.
Since we can't just create our own Spotify, we agree to the terms which clearly state; Spotify has the right to analyse and store your data. To what extent the comical ads are based on actual data is not something I'm familiar with. I truly hope it's made up for comical purposes.
But with a smartphone in each of our hands, and an app for everything from the pills we take to when we do our laundry, somewhere a data scientist knows more about you than your friends and family.
For example.: if I want full and good use of my period tracker, I have to log in with an ID. Sure, pseudo identities can be created with a temporary email adress etc. But how many people have the time or the energy to create an alternate ID for every app they have that stores data? How many individuals have filled in when they've had a good time with their partner on a period tracker app and thought: hey a data scientist somewhere is getting feedback of when I'm getting lucky. When I'm using a condom. When I'm in the mood. Not a lot I guess. But you should.
Data is currency and right now there is an immense inflation because it is consciously given away for free.
As a data scientist I am very enthusiastic about this phenomenon because it gives companies the opportunity to build an economy based on information while creating a large client base through free or relatively cheap apps. As a user, I am excited because I know that my data helps companies improve their services. And I can always refuse to provide data. But I won't because I am stuck in this data economy.
This phenomena however, ends with us. The more tech savvy our society gets, the less dependency we'll have on corporations that build apps to suit our self tracking needs. My two year old won't need Clue. She'll know how to customise her own period tracking app. Companies will have to find effective ways to BUY data. To engage people in to willing to invite a data scientist in to the bedroom or the medicine cabinet.
The revolution is near, and companies better prepare for a generation that values their data and integrity the way we're too lazy to do.
P.S. Please stop LIKING and SHARING. You won't win anything. Ask them for a discount every time you share,. DO IT!